true
when it should have been false
embedded_graphics
. This causes major flickering when the framebuffer overlaps the text (only on hardware). The solution in my mind is to keep a small area of the screen for text and the rest for the framebuffer. In other words, I'm going to sweep this problem under the rug. Anyway, I'm very happy with how everything's turned out so far. Even with completely disregarding embedded performance, it runs just fine on hardware sed
can't fix.