[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)[groups]
    [groups.survival]
    fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
    serverName = "survival"
    hubServer = "hub" # Recommend using NanoLimbo
    maxInstance = 3
    playerAmountToCreateInstance = 25
    # Restart every few minutes (->execute restart task and start reminder)
    autoRestartInterval = 1440
    # Reminder of how many seconds until kicking (not included in autoRestartInterval)
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
    postShutdownWait = 3
[groups.island]
    fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
    serverName = "island"
    hubServer = "hub"
    maxInstance = 3
    playerAmountToCreateInstance = 50
    autoRestartInterval = 1440
    transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
    postShutdownWait = 3
[templates]
    [templates.survival]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Survival Node"
    description = "Multi-Paper Worker"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 15
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
        [templates.survival.environmentValues]
        SERVER_JARFILE = "server.jar"
    [templates.island]
    serverOnlineDelay = 5
    nameTemplate = "[StreamlineNet] Island Node"
    description = "Paper"
    dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
    locationId = 1
    nestId = 1
    eggId = 16
    defaultOwnerId = 1
    cpuAmount = 200
    memoryAmount = 2048
    diskAmount = 5120
    skipInitScript = false
    [templates.survival.environmentValues]
    SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)pip install openai-assistant to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python
---
this is a update scrapbookpip install openai-assistant to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python

















































