ssh play.poker.qincai.xyz -p 23456, and play a hand of Texas Hold'em - no account or sign-ups needed, just SSH.
• Multiplayer: Play with friends or strangers, right in your terminal
• Bots: Outwit the AI if you're solo-ing
• No install: No client, just SSH
• Cross-platform: supports Posts tagged with :docker:
systemd and dbus, which are not even used atmsystemd enabled Fedora 42 CoreOS container image with RPi Web Shell built-in! Not gonna bake and export the image because last time it crashed my entire Pi (it's a Pi 5 with 8g of RAM, but apparently the uSD cannot endure it...). However, i will put the completed Dockerfile on the repo! THATS WHY I NEED SSD ASSESORIES!!! I bought a new Raspberry Pi 5 because my old one was not fast enough for the future docker containers. So I printed a casing and switched the pis. It didn't work as planned, since I forgot to give the new pi a fixed ip adress. Had to figure solutions out. Also installed Rpi Monitor.Didn't know I had to post this into scrapbook too, please be nice.
I tried different functions out. My main goal was/is to make my portainer, pihole, heimdall and other container websites easier accessible. instead of typing "192.168.1.111:9443" I want to have a domain and subdomain like "pihole.homeserver.local", so that I don't need ports anymore. But this didn't work, even now I don't know exactly how to.Didn't know I had to post this into scrapbook too, please be nice.
unfortunately I forgot to make a screenshot of it running. please note the readme file in this folderDidn't know I had to post this into scrapbook too, please be nice.
[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamlineserde!
I've get a VEEERY slow build system using a Dockerfile and docker build, but this is currently suboptimal because docker build 1) doesn't log very well 2) requires a full rebuild even on little state change because 3) the dockerfile can't reuse state from the last build (that would defeat the purpose of the repeatability of docker builds!)
There is a very old project I'm taking inspiration from, github.com/therustmonk/cargo-docker/blob/master/src/main.rs
I'm building it here: github.com/ActuallyHappening/YMap/tree/master/crates/cargo-docker-build/clone-docker-image <image>
◦ Example: /clone-docker-image library/hello-world:latest
• Export an image to the export directory with /clone-docker-image <image>
◦ Example: /export-docker-image library/hello-world:latest





































































