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Posts tagged with :goose-honk-technologist:

MinglangDu
@MinglangDu3
created some extremely unoptimal code (exponential time complexity) for stockship. Takes around 10 minutes to run lol. definitely optimizing, or setting as a forbidden setting option buried deep in a menu if I can't optimize it
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ChrisB
@ChrisB1
Refactored all my code into a class with better methods and less global vars, now it'll be easier to dynamically compile shaders and change uniforms during execution!
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Irtaza
@Irtaza0
After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my <https://github.com/Irtaza2009/Hackamon|Hackamon code> (submission to #C0809PN4TPE|
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) running on an *Orpheus Pico* on *Sprig*
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!
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Irtaza
@Irtaza0
After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my Hackamon code (submission to #C0809PN4TPE|
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) running on an *Orpheus Pico* on *Sprig*
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!
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https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/09c46917-8fd6-457e-820f-32fdba4385ce-f7a86fc1-2f62-4f7d-957d-a6b774cf4c5e.png
AryanGupta-U088CM6P9BN
@AryanGupta-U088CM6P9BN0
My first time posting something here I found a vulnerability on a website and exploited it( Educationally, cmon i put disclaimers for fair use) It is a automation script for making it easier for someone to use it It works on exploiting a loophole left by the devs of the website, and that is NOT PUTTING limitations on their usage of resources. They didn't gave the consumer root access, but maybe it was not enough. The script, for ease of access does everything for you, you just need an alt gmail id and a monero wallet, and you are set for mining. !This project is provided for educational purposes only. The developer is not responsible for any misuse, consequences, damage, or violations resulting from the use of this code. Use at your own risk. Repo: github.com/AryanSLAYERRR/miner-automation
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hex4
@hex41
been kinda demotivated yesterday and today
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but i made the current dot highlighted and since my code was getting messy i moved the dot into its own Svelte component - this'll make it much easier to add the dot logging feature tomorrow 👀 git.new/modulo-bb8c0b0
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Gus
@Gus0
probly shoulda posted this when it was still in action but the first thing i did when i got back from china was make a tiny slack bot to randomize my profile picture every 30 minutes to a random photo i took while i was there! code @ github.com/gusruben/slack-pfp includes a setup guide if anyone else wants to do something similar!
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mathias
@mathias0
Working on my bookmarklet for Hacklet. It will open a popup to ask a question to AI (ai.hackclub.com) and he can also execute code for you!
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ChrisB
@ChrisB1
Well, that was a nightmare. I have spent the last hour and a half debugging what turned out to be a single line of code, but other than that, today i have started work on the gpu conversion of my walkers thingy. Basic rundown of how it works. I store the data for each walker in a texture, I keep their position and time alive, but not much else. In my case, I store the x position in the top left of an image, (see below), encoded as a 32 bit float (using all four channels because webgl 1.0 only supports 8 bit color channels), the top right keeps the y position. In the bottom left, I keep the time alive (in frames) in the r channel, and whether to render or not (as a bool, 0 or 1) in the g channel. The bottom right is at this point unused. Each frame, I take the previous's frames texture, and render over top of it, updating using a fragment shader (which is not yet written
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) Then, I pass that texture to another vertex shader, which generates a bunch of points based of of each pixel in the texture. In theory, its super easy, but in practice... not so much. Encoding the float over the four color channels was not fun, as I kept getting a normal distribution of points even when the initial texture was completely random (and uniform, I checked). I spent a couple hours trying to work that one out only to discover I hadn't unbound one of the webgl globals, so that was fun. Calculating the uv coordinates based only on the point index was ok, but implementing a ping pong frame buffer for the texture update frag shader was a bit tricky. Tomorrow I'll try and get this working, so I've got them functional and moving. Below: Computed texture Rendered walkers (from computed texture) Colored renderered walkers (r: posx, g:posy, b:index)
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Neon
@Neon3
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ChrisB
@ChrisB1
Just a quick update before I have dinner. Just been working on some more quaternion stuff - this time: Spherical Linear Interpolation. If you know standard interpolation, its just that, but for quaternions. Who would've guessed. I'm pretty sure the "spherical" part comes from the fact it's about angles or something, but tbh I'm not really sure. Anyway, it lets you interpolate between two different quaternions, which is pretty neat. I set my code up so there's two rotating torus (toroids? tori? toruses?? who knows...) off axis from each other, and a third which interpolates between them depending on an input. More coming after dinner, but probs not until tmmrw because I'm not writing one of these at midnight lol. - Blue slerps between red and green.
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ChrisB
@ChrisB1
I have reworked the code! Now its neatly commented and actually way more tidy.
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ChrisB
@ChrisB1
Done a bunch of stuff since last scrapbook! I have: • made a torus (from triangles, programmatically) • implemented lighting. Specular, diffuse, and ambient. • Moved lighting to frag shader (phong shading method) • Culling (not rendering back faces) and depth testing (further away objects are drawn behind closer ones) • Point lights and directional lights • Texture mapping! • Made a sphere as well lol Next steps: • Multiple textures • Rework code so I don't have to rewrite like 100 lines every time I want to change a model / the scene. • Quaternions (of some description, just what the tuto website says lol) • Mayb get a better setup so I don't have to run like 5 cmds whenever I open vscode
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SkyfallWasTaken
@SkyfallWasTaken0
A while ago, I made Vortex - an email shortener made with
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Rust and
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React! However, the UI has always been lacking (to put it mildly), so I decided to make a bunch of improvements to the site: • Better colour usage and styling • Better 404/error pages • Email logos! When you get an email, it now shows the company logo to make things look nicer • Emails are now sorted in the list • Better styling for plain text emails in dark mode • You can now clear the emails from the server to improve privacy • SSR! Which means faster page loads and better SEO • Code quality is easily 10x better • Rust deps are now up to date • Redis is now the database for the site so that emails don’t get lost on updates • CI actually works now Give it a try! vortex.skyfall.dev Vortex has 12+ (sub)domains so you don't have to worry about getting blocked!
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MohammedZaid
@MohammedZaid0
Just booted an Ubuntu Server on my raspberry pi zero 2w ! gonna use it to code in vim and make terminal programs!!
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Boa_n
@Boa_n0
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NadeenI.
@NadeenI.0
A while ago, I designed the merch + logo for “Jua”, the Athena event in Nairobi by Hack Club! ☀️ I am so lucky to have been part of something this bold and creative (P.S check out #C05T8E9GY64| for girls/gender diverse teens!!) instagram.com/p/DHkvRwwiuRv
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Aram
@Aram0
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#C0M8PUPU6| !🚢 Last year I made a database of every name of U.S. citizens. Over the last couple of weeks, I made a web tool to view this data! If you’re a data nerd like me, you can see where names are most popular, and where the name is more popular. It features a table, graph, maps, and much more. FYI, It will omit any names with under 5 people born that year for privacy reasons. This has been a really fun dataset to work with. The site is made with Next.js
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, mySQL (with Drizzle as the ORM), shadcn/ui, D3.js, and
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. You can visit it at nomen.aram.sh and the source code is available on GitHub (maybe give it a ⭐ ?
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) Have fun playing around with the data!
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prakruti
@prakruti0
worked on initialization code for the board:
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prakruti
@prakruti0
finished minimax code:
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prakruti
@prakruti0
added onto minimax code:
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prakruti
@prakruti0
commented out game logic: working it out in code.
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prakruti
@prakruti0
worked on tic -tac-toe -ai a project sitting on the side of my computer for over 6 months: debugged the board code
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Gus
@Gus0
another ship, naturally it's like a week and a half old

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web-development: i made a website that got 2nd place in a statewide website design competition (
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)! the theme was vegetarian restaurant, and i made a website for a fictional mediterranean restaurant called Azur. i went for a rustic vibe with sort of a contemporary twist, and i made a full menu + "backstory". the website is live at tsa.gus.ink! the code is also public in gusruben/restaurant-website but please don't read it 😭
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BurntRanch
@BurntRanch0
trying to get back into learning defensive programming n such by implementing a banking system I have got the authentication and ratelimiting in place, I'd say its very secure. But obviously not perfect Today I implemented the client, added logout functionality, and improved the server vastly. with 320 lines of Python code I'm planning to host this on the raspberry pi, and also expand on the architecture to create even more services for the home! Maybe a printing/VoIP server?
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BennyGaming635
@BennyGaming6350
got an app store for my hack club to work
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Moon
@Moon0
woohoo! threading! (more performance soon) tags: C, code
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Moon
@Moon0
writing C code 🙏
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Nethul
@Nethul0
Day 15 of #C045S4393CY| I really wanted to show the redesigned clock app today, I worked on it a lot, but my code completely stopped working around 2 days ago and its showing no errors, I spent a few hours today trying to fix it adding debug prints everywhere and more, but I can't seem to fix it, but I'll keep working on it, but there will not be a big reveal. I have been using try and except blocks but somewhere along in the code something has to be happening, and if it's really small, I might have to add back code function by function and see what happens. I did work on the app some amount in a different program for testing so I could integrate it but again, it needs other functions and all so I am focusing on making sure the phone does not stop right after starting.
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Nethul
@Nethul0
Day 14 of #C045S4393CY| I am expecting to finish the clock app redesign tomorrow! Today I worked on functionality and logic. But I have a huge error right now that stops my code from opening, the code does not even show a single debug statement which is a huge problem, it suddenly started happening and I have to fix it so I have been trying. Don't have much to show though.
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SkyfallWasTaken
@SkyfallWasTaken0
Day 10 of #C045S4393CY|
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I cleaned up a ton of Archimedes code! There's still a LOT of work left to do but this is already a really good start imo - probably will work on it a bit more next week? Not sure
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ajhalili2006
@ajhalili20060
Day 10 of #C045S4393CY|: Pardon the hiatus, but currently cooking up the rejection reason modal flow and rewriting custom Express routes code for @HackClubLeeks alongside some website updates for Recap Time Squad behind the scenes in the previous days.
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AkshayShah
@AkshayShah0
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AkshayShah
@AkshayShah0
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Gus
@Gus0
a little delayed but i'm gonna try to get caught up on scrapbook, i already posted this in #C0M8PUPU6| (sorry for the double ping :p)
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SCRAPYARD TIME!! i went to Scrapyard Flagship and while it was an absolute blast here's what I made


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ytm:You Throw Me: A mobile game about satisfying those deep down primal ape caveman ooga-booga urges to DESTROY EXPENSIVE TECHNOLOGY. Ever lose a game of brawl stars? Ever get a notification about a bad grade on an assignment? Ever get a text from your ex? Doesn't it just make you MAD? Doesn't it just make you want to THROW YOUR PHONE LIKE A BASEBALL? Now you can assert dominance over your friends at the exact same time! YTM uses your phone's accelerometer to measure how far you chucked it and gives you a score based on our proprietary algorithm, factoring in metrics like distance, rotation, how long i took you to navigate the app interface, Mercury's retrograde status, and karma. Whoever has the highest score wins. ✨ Features include: • Head-to-head mode (because raw, natural competition is clearly more important than your phone's structural integrity) ◦ Share a QR code from the app to let anyone play from their browser, making it even easier to convince your friends to risk their devices • Pass & Play (you destroy your friend's phone) • Solo leaderboard, stored securely in our Jettisoned Synchronous Octet Network™ (JSON) Database The web demo is NOW LIVE at YOUTHROW.ME!! Go play it!!! (Code is at <https://github.com/gusruben/you-throw-me|gusruben/you-throw-me>) The best part is, YTM actually won third place overall! Made with @Plastuchino and @guacmd !
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Lukas-U08AT086H8E
@Lukas-U08AT086H8E0
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Day 9/15 of #C045S4393CY| Today i ended my code for my keyboard for #C07LESGH0B0| • added layers • wrote my BOM (Bill Of Material) for my keyboard it was accepted! yay
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Mish
@Mish0
Today I worked on a Little-Man Computer assembler for my Rusty-Man Computer Rust project. After doing a lot of thinking and coding, I wrote all of the parsing logic in one go, to create something similar to an AST. That bit seems to have worked, which is great! Next, I just need to create a symbol table to keep track of labels, and then actually converting the parsed structure to machine code. I've implemented it by splitting each line into space-separated parts, and parsing each part (which also has to depend on if the first part is a valid opcode or not... I should probably just pop the first part off if it's a label so that the rest of the code can be consistent but that's for later me). This isn't as flexible as a proper parser (which would go character-by-character) but seems to work well for LMC assembly. I'm pretty sure this is now day 10 of my #C045S4393CY|! 🎉
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TheRealCraig
@TheRealCraig0
I fixed the Vercel deployment issue with Code today, and I spent a while trying to make my pi faster. (Day 10 of #C045S4393CY|)
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Rmardia
@Rmardia0
Day 7 of #C045S4393CY|. Today I worked on my hacpad case, and got ready for submission. I also worked a little bit more for a Hack Club application in my school.
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Cyteon
@Cyteon0
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Day #GQU39BB50| of #C045S4393CY|!!!!! Today i didnt code as much as i wanted, but i still coded for around 40min, countinued work on my open world game polyworld!!!!!!1111111!!! • Set up some syncing of variables to server only with a interval of 0.1 (syncs to server only cause other players shouldnt know health and stuff). This is base of persisntent data and stuff. • Added death, when u die u drop all your stuff and respawn at x=0, y=10, z=0. Last img is respawn code to respawn, second to last is part of drop code
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AkshayShah
@AkshayShah0
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Lukas-U08AT086H8E
@Lukas-U08AT086H8E0
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Day 8/15 of #C045S4393CY| Worked on my Hackpad + Learned more Generative art for #C089WSLC59V| • Made the rest of my silk screen! • started making the code • Also choosing in how do i want the layout of every key.
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Mish
@Mish0
Today was day 7 of my #C045S4393CY|, and while I don't have much to show, I started work on a new program in my Rusty-Man Computer project called rmc_assemble (an assembler for LMC assembly) that will be able to be used with the LMC emulator I've made. I decided to develop this tool using test-driven development, because I can steal the example programs from the online simulator and use them as test data. Today I set up a test and a stub function, but haven't started implementing yet. I also updated my project to the 2024 edition of Rust (which became stable this month). This didn't require any code changes. Tomorrow I plan to continue working on the assembler program :)
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Cyteon
@Cyteon0
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Day #C0806K243T4| of #C045S4393CY|! Today im still countinuing work on my mulitplayer open world game #C08EL3G9K2B| • Minor code optimization and fixes • Added better syncing of items and world objects, specifically it initally stores and updates on server too so when ppl join they all see the same and current state instead of some random state. First ss is server
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Rmardia
@Rmardia0
Day 6 of #C045S4393CY| Today I got started with the application for starting a Hack Club in my school, and sent an email to jhopefully get it approved. Iwas pretty swamped with school work, but I was able to make some progress on mys hackapad case.
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guacmd
@guacmd0
hi, i’m guac and this is my first scrapbook post! i just did scrapyard austin and i feel wayy more inspired to actually code things instead of just… breaking them. i like Python and Java like a basic bitch, but i’ve also been using C# and .NET for a school project and oh my god it’s like if you could actually make GUIs in Java… anyways i bought a kick-ass little $30 ESP-32 demon that has some DANGEROUS capabilities, and i think my next project is to write some firmware for a hardware cryptography module i bought for it!
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AkshayShah
@AkshayShah0
Day 7 of #C045S4393CY|. Day 7: Changed some function and got rid of the pandas_datareader because it was causing too many errors. Fixed code so now it shows me where the buys and sells would have been for the best fit waves. Still getting hold but getting closer to fixing it. github.com/Ventengo1/EllioAnalysis
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Cyteon
@Cyteon0
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Day #5 of #C045S4393CY|, today i kept working on my open world game #C08EL3G9K2B|
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: • Fix some minor sync issues and did some code optimizations • Added crafting to the game (pain)
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